Archives September 2016

Booting the Final GameCube Game

Every single GameCube game can at least boot in Dolphin 5.0. Except one. Star Wars: The Clone Wars and its complex way of using the PowerPC Memory Management Unit rendered it unplayable in Dolphin up to this day. But finally as of Dolphin 5.0-540, this challenge has come and gone: Dolphin can finally boot every single GameCube game in the official library.

Star Wars: The Clone Wars Running in Dolphin

So what makes Star Wars: The Clone Wars so special? To truly understand what's going on, you need to have some knowledge on how the PowerPC's processor handles memory management and how Dolphin emulates it.

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Dolphin Progress Report: August 2016

Dolphin started solely as a GameCube emulator, focused only on the one console. But, when the Wii was released and it was discovered to have hardware almost identical to its older sibling, Dolphin naturally evolved into a GameCube and Wii emulator. All of our readers are probably familiar with this. However, many people don't know that there is yet another console based on the GameCube, one which Dolphin has emulated - the Triforce. An arcade system board developed in a joint partnership between the three powerhouses Namco, Sega, and Nintendo, the Triforce used the GameCube hardware as the heart of many arcade games. Mario Kart GP and GP2, F-Zero AX, along with many other titles headline the Triforce's release library.

This month, Dolphin developers have removed Triforce emulation as one of Dolphin's notable features by removing the ability to use the AM-Baseboard, which was the key to activating Dolphin's Triforce features. After months of discussion, it was determined that while Dolphin should be able to emulate Triforce titles, there simply isn't anyone around to maintain and update the Triforce code. It was implemented in a different time and more or less bruteforces the Triforce games into working in Dolphin without much care into how it fits in and interfaces with the rest of the emulator. A branch still exists that is capable of booting many Triforce games for those interested in playing them.

Developers decided to disable the current triforce emulation with the intent of spurring interest of having efforts toward emulating it revived. Working from a crippled base isn't going to help anyone. The other reason for disabling it is that it has little to no relevance for users: no one is even sure if it could boot any of the triforce games in the condition that it was left in for master.

While Triforce emulation has been disabled, there have been a lot of changes improving the emulation of GameCube and Wii games this month. It's that time again, for the month's notable changes!

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