Tag archives: announcement

Dolphin Releases Announcement

On the 24th of June, 2016, Dolphin 5.0 was released. The product of a long and hard transition period, the fundamental inaccuracies that plagued Dolphin for over a decade had successfully been undone, and Dolphin was now free of its burdens to swim forward into a new era of accuracy and performance.

Eight years have passed since that great release, and we have seen the dividends of that effort time and …

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What Happened to Dolphin on Steam?

Well that blew up, huh? If you follow emulation or just gaming on the whole, you've probably heard about the controversy around the Dolphin Steam release and the Wii Common Key. There's been a lot of conclusions made, and while we've wanted to defend ourselves, we thought it would be prudent to contact lawyers first to make sure that our understanding of the situation was legally sound. That took some time, which was frustrating to ourselves and to our users, but now we are educated and ready to give an informed …

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Coming Soon: Dolphin on Steam!

We are pleased to announce our great experiment - Dolphin is coming to Steam! Our store page is now live, and you can visit it with the handy widget below. However, due to how Steam works, you won't be able to download the emulator through Steam just yet. Feel free to wishlist us to be notified when Dolphin is available to download on Steam!



When we launch on Steam, we'll have a feature article detailing the process and features of the Steam release. We're …

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Announcing the Official Dolphin Discord

Over the past four years, the Community Dolphin Discord Server, which was unaffiliated with the project itself, has become a fantastic community that has been providing support and a hub for Dolphin users. While it started out small, the server now boasts over 10,000 users and several of Dolphin's developers interact and help users directly on the server. The immediate nature of Discord is beneficial in that it allows for quick bug reports and support for various issues. Many users in the Discord community are experts in specific facets, like tricky controller …

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The Current State of Dolphin on Android

Dolphin on Android has had a bit of a checkered history since its inception. Users loved the idea of being able to take their favorite GameCube and Wii games on the go, but expectations and reality have never quite aligned. When Dolphin was first uploaded to the Play Store, developers tried to make it absolutely clear games wouldn't be playable, even going as far as calling it "Dolphin Emulator Alpha". Unfortunately, despite many warnings, many people got their hopes up the moment they saw Dolphin was on the appstore and …

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Dolphin 4.0.2 Release Announcement

One month after the 4.0.1 release we're releasing the maintenance release 4.0.2. It turned out that some critical regressions had slipped into the 4.0 release due to the major changes linked to the wii-network branch and the global user directory changes.

In particular, one of the fixed issues was related to incorrect usage of wxWidgets and caused various problems with general Dolphin usage on Windows systems with Unicode characters in their user name (e.g. "François" or "あいうえお").

Some rather technical issues caused multiple games to stop booting or to freeze randomly. We've had multiple issue reports

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Dolphin 4.0.1 Release Announcement

After a somewhat large delay we're releasing a 4.0.1 release with single core crashes fixed and some other bugfixes.

Changes:

  • Fixed single core mode crashes in 64 bit Windows builds
  • Fixed missing music in Super Monkey Ball 2
  • Added missing DirectX runtime installer files
  • Fixed some graphics issues for Metroid: Other M, Skies of Arcadia and Call of Duty: Black Ops
  • Fixed various other minor issues

At the time of writing we only have compiled Windows builds. OS X and Linux users will have to compile the source themselves (stable branch, 4.0.1 tag) or stay with their current …

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Dolphin 4.0 Release Announcement

Update: a few hours after release, a bug causing crashes with Windows x64 and Single Core mode was found by testers. Single Core mode is not used for regular gameplay but is usually required for TAS and NetPlay. While it only affects a few specific use cases of the emulator, we still consider this a critical issue and we will release a Dolphin 4.0.1 version fixing this bug. Sorry for the inconvenience.


On behalf of the Dolphin Emulator development team, I am pleased to announce the release of Dolphin 4.0, the newest major release …

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