Version
3.5-1711
Branch
netplay
Date
9 years, 8 months ago
Windows x64 Windows x86 Mac OS X
Commit
3b32d3c90d052873c0b8de6dbdb3c1d03ae90814
Change author
Jasper St. Pierre
Change description
NetPlay: Split the server out, and make the local system manage a client as well

This should be transparent, but it may cause regressions.

The idea here is that now all players, including the host of the server,
talk to the server through TCP/IP networking. This significantly reduces
our codepaths through netplay, and will prevent strange local-only bugs
from happening.

The cleanup isn't 100% finished yet. The NetPlay dialog still drives the
server through private APIs. I eventually want to sanction off the server
entirely, so all communication is done through TCP/IP. This will allow us
to have high-traffic public servers that can relay multiple games and
lobbies at a time, and split off channel and game management to people
other than the host.

This is all still just a pipe dream, though.