Version
3.0-759
Branch
perfqueries
Date
10 years, 7 months ago
Windows x64 Windows x86 Mac OS X
Commit
4d8d86bd6a27e9eea5bbf1440cbf317f02320519
Change author
NeoBrainX
Change description
D3D11: Implement some PE pixel performance metrics.

Super Mario Sunshine is using a cool trick: To determine how much goop has been cleaned in ep. 6 of Sirena Beach, it counts the number of pixels that are input to the blending stage. For that it's using the PE performance registers ;)

Fixes issue 1498.