Version
3.5-576
Branch
GLSL-master
Date
10 years, 2 months ago
Windows x64 Windows x86 Mac OS X
Commit
4fadb6525941cc743be395edf5d10dfffa076944
Change author
Ryan Houdek
Change description
Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.