Version
4.0-6727
Branch
fix_d3d_ansiopathicness_the_sequel
Date
7 years, 10 months ago
Windows x64 Mac OS X Android
Commit
5cce640f48c24278976cbbad6de31a41a8b6ef7f
Change author
Matthew Parlane
Change description
Anisotropic Filtering option is now correct in D3D Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16 This was correct for OGL but not D3D