Version
3.5-1124
Branch
shader-uids-awesome
Date
10 years ago
Windows x64 Windows x86
Commit
abde070f63f62a784dcb59fadd0e72013fa03acf
Change author
NeoBrainX
Change description
LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise). Also fix a small bug (cf. revision  154c533e7632).