Version
3.5-354
Branch
GLSL-master
Date
10 years, 2 months ago
Windows x64 Windows x86 Mac OS X
Commit
b778b86e26f16548423a962883f399eedf0db6db
Change author
degasus
Change description
improve texture mipmap count

GL_TEXTURE_MAX_LEVEL set how many mipmaps should be allocated, but all of them must be created.
GL_TEXTURE_MAX_LOD set how many mipmaps may be used.