Version
4.0-209
Branch
tev_fixes_new
Date
6 years, 9 months ago
Windows x64 Windows x86
Commit
ceecb3172c71bcc61f308e23b27c4a5edca376ae
Change author
Tony Wasserka
Change description
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...