| 3.5-415 | 10 years, 1 month ago | Increased the cycle time of the vertex command. Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision". |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-414 | 10 years, 1 month ago | Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-413 | 10 years, 1 month ago | Profile stores, fp stores and ps stores only to the fifo write addresses list. This should make the JIT a little faster as it will not be checking for external exceptions unnecessarily. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-412 | 10 years, 1 month ago | Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual ... |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-411 | 10 years, 1 month ago | Merge branch 'master' into FIFO-BP |
| Windows x64 Mac OS X | ||
| 3.5-339 | 10 years, 2 months ago | Removed the updating of PC in the Cleanup function. This was causing Metroid Prime to hang. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-338 | 10 years, 2 months ago | Removed the updating of PC in GenQuantizedStores() as the generated code is static. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-337 | 10 years, 2 months ago | Moved the token update to the CPU thread. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-336 | 10 years, 2 months ago | Updated PC on a few memory writes that were missed in the FifoBusy branch. Thanks to hk.konpie for the tip. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-335 | 10 years, 2 months ago | Used Atomic functions to update variables shared between the CPU and GPU threads. Changed the variables from bool to u32 to match the atomic functions. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-334 | 10 years, 2 months ago | Used AtomicStore to write to the signal interrupts. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-333 | 10 years, 2 months ago | Set the token and finish interrupt signal from the video thread. This fixes the inconsistent state caused by lag from the scheduler. Fixes Rayman 3: Hoodlum Havoc and Shamu's Deep Sea Adventures. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-332 | 10 years, 2 months ago | Changed cmdidle to match the isGpuReadingData flag. Fixes the random freezes in The Last Story. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-331 | 10 years, 2 months ago | Changed cmdidle to be idle on breakpoint. Added low watermark interrupts generated by the gather pipe. |
| Windows x64 Windows x86 Mac OS X | ||