| 3.0-798 | 10 years, 5 months ago | fix for point rendering in dx9 backend, that will teach me to read the full documentation. if someone founs a games that use points a lot i will try to implement a faster path for point rendering. now... |
| Windows x64 Windows x86 | ||
| 3.0-797 | 10 years, 5 months ago | more fixes for my last commit, player problem in twin snakes is fixed |
| Windows x64 Windows x86 | ||
| 3.0-796 | 10 years, 5 months ago | This should fix the bugs introduced by my last commit please retest the games that where showing graphical glitches. |
| Windows x64 Windows x86 | ||
| 3.0-795 | 10 years, 5 months ago | implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right. thanks to neobrain for the idea |
| Windows x64 Windows x86 | ||
| 3.0-794 | 10 years, 5 months ago | Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays. change ... |
| Windows x64 Windows x86 | ||