| 3.5-152 | 10 years, 3 months ago | Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-151 | 10 years, 3 months ago | Added a latency setting to the audio settings. Removed the Sample Rate setting. It is now hardcoded to 48000hz (accurate audio timing). |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-150 | 10 years, 3 months ago | Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-149 | 10 years, 3 months ago | Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has starte... |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-148 | 10 years, 3 months ago | Build fix |
| Windows x64 Windows x86 | ||
| 3.5-147 | 10 years, 3 months ago | Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolp... |
| Windows x64 Windows x86 | ||
| 3.5-146 | 10 years, 3 months ago | Removed the system timing hack which was activated when the Accurate VBeam option was enabled. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-145 | 10 years, 3 months ago | Fixed the include directories in Audio Common for the Windows 32bit build. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-144 | 10 years, 3 months ago | Fixed the include directories in Audio Common for the Windows build. |
| Windows x64 Mac OS X | ||
| 3.5-143 | 10 years, 3 months ago | Messed up the static include line |
| Mac OS X | ||
| 3.5-142 | 10 years, 3 months ago | Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples... |
| Mac OS X | ||
| 3.5-141 | 10 years, 3 months ago | OSX: typedef signed char BOOL |
| Windows x64 Windows x86 | ||
| 3.5-140 | 10 years, 3 months ago | OSX build fix |
| Windows x64 Windows x86 | ||
| 3.5-139 | 10 years, 3 months ago | Build fix |
| Windows x64 Windows x86 | ||
| 3.5-137 | 10 years, 3 months ago | Implemented correct audio timing. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-136 | 10 years, 3 months ago | OpenAL for Windows initial commit |
| Windows x64 Windows x86 Mac OS X | ||