3.5-152 10 years, 3 months ago Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
3.5-151 10 years, 3 months ago Added a latency setting to the audio settings. Removed the Sample Rate setting. It is now hardcoded to 48000hz (accurate audio timing).
3.5-150 10 years, 3 months ago Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
3.5-149 10 years, 3 months ago Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has starte...
3.5-148 10 years, 3 months ago Build fix
3.5-147 10 years, 3 months ago Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolp...
3.5-146 10 years, 3 months ago Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
3.5-145 10 years, 3 months ago Fixed the include directories in Audio Common for the Windows 32bit build.
3.5-144 10 years, 3 months ago Fixed the include directories in Audio Common for the Windows build.
3.5-143 10 years, 3 months ago Messed up the static include line
3.5-142 10 years, 3 months ago Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples...
3.5-141 10 years, 3 months ago OSX: typedef signed char BOOL
3.5-140 10 years, 3 months ago OSX build fix
3.5-139 10 years, 3 months ago Build fix
3.5-137 10 years, 3 months ago Implemented correct audio timing.
3.5-136 10 years, 3 months ago OpenAL for Windows initial commit