| 3.5-1585 | 9 years, 9 months ago | [Android] Fix OpenGL ES 3 building |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1584 | 9 years, 9 months ago | Merge branch 'master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1558 | 9 years, 9 months ago | Merge branch 'master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1549 | 9 years, 9 months ago | Merge branch 'master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1544 | 9 years, 9 months ago | Merge branch 'master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1512 | 9 years, 9 months ago | Merge branch 'master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1500 | 9 years, 9 months ago | Merge branch 'master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1494 | 9 years, 9 months ago | Merge remote-tracking branch 'origin/master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1490 | 9 years, 9 months ago | Merge remote-tracking branch 'origin/master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1488 | 9 years, 9 months ago | Merge branch 'master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1483 | 9 years, 10 months ago | Merge branch 'master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1390 | 9 years, 10 months ago | Merge branch 'master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1376 | 9 years, 10 months ago | Merge branch 'master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1354 | 9 years, 10 months ago | Merge branch 'master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1350 | 9 years, 10 months ago | Merge branch 'master' into Texture_2D |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1347 | 9 years, 11 months ago | Conversion of GL_TEXTURE_RECTANGLE to GL_TEXTURE_2D. Not finished, uses textureSize in some cases in the shaders and breaks XFB. Needs more work done. |
| Windows x64 Windows x86 Mac OS X Android | ||