| 3.5-2317 | 9 years, 7 months ago | Fix missing md5thread.detach() |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-2316 | 9 years, 7 months ago | Fix SafeCPReadPointer bugs. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-2315 | 9 years, 7 months ago | Give deterministic dual-core a proper option (but don't expose it in the GUI). |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-2314 | 9 years, 7 months ago | Refactor SetCpStatus, hopefully fixing breakpoints. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-2313 | 9 years, 7 months ago | Get rid of racey gpuBusy in favor of a safer version of the thing I said was terrible. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-2312 | 9 years, 7 months ago | Make SafeCPReadPointer do what it actually does, and document it. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-2311 | 9 years, 7 months ago | Fix stopping emulation. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-2310 | 9 years, 7 months ago | Add SyncGPUIfIdleOnly to EFB access and perf queries. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-2309 | 9 years, 7 months ago | Don't set CPReadWriteDistance to 0. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-2308 | 9 years, 7 months ago | Use an explicit variable to wait for the GPU thread... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-2307 | 9 years, 7 months ago | ProcessFifoEvents shouldn't read interrupt*Waiting in bSyncGPUAtIdleOnly mode. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-2306 | 9 years, 7 months ago | Revert "NetPlay: Use the correct pad mappings for rumble" |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-2305 | 9 years, 7 months ago | Add a supposedly deterministic dual-core VideoCommon option, bSyncGPUAtIdleOnly. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-2304 | 9 years, 7 months ago | Complain about threadsafe events during netplay. |
| Windows x64 Windows x86 Mac OS X Android | ||