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fix_d3d_ansiopathicness_the_sequel
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4.0-6727
7 years, 10 months ago
Anisotropic Filtering option is now correct in D3D Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16 This was correct for OGL but not D3D
Windows x64
Mac OS X
Android
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