5.0-14191 20 hours ago Fifo analyzer quality of life improvements (PR #9540 from Pokechu22)
5.0-14166 21 hours ago DSP: Change external_interrupt_waiting from volatile to atomic (PR #9708 from JosJuice)
5.0-14164 21 hours ago Remove Atomic.h (PR #9707 from JosJuice)
5.0-14162 1 day, 4 hours ago CMake: minor Windows fixes (PR #9668 from leoetlino)
5.0-14153 1 day, 7 hours ago Input cleanup (PR #9688 from Filoppi)
5.0-14143 2 days, 3 hours ago Gameini: Disable ICache for Indiana Jones and the Staff of Kings (PR #9630 from PatrickFerry)
5.0-14141 2 days, 5 hours ago Fix serialization of control expressions with line breaks (PR #9703 from Filoppi)
5.0-14139 2 days, 5 hours ago VideoCommon: move all texture calculations to a "TextureInfo" class (PR #9681 from iwubcode)
5.0-14137 2 days, 5 hours ago Socket: Fix AF_INET6 on non-Windows systems (PR #9705 from Leseratte10)
5.0-14135 2 days, 5 hours ago Jit64: divwux - Prefer three-operand IMUL (PR #9690 from Sintendo)
5.0-14131 2 days, 5 hours ago Android: Use CharSequence for SettingsItem name/description (PR #9698 from JosJuice)
5.0-14133 2 days, 5 hours ago Android: bump gradle & dependencies version (PR #9701 from sspacelynx)
5.0-14128 2 days, 5 hours ago JitArm64: Implement FPRF updates (PR #9637 from JosJuice)
5.0-14124 2 days, 18 hours ago DataReport: Amend conditional test for data reports in IsValidMode (PR #9657 from lioncash)
5.0-14122 5 days, 21 hours ago VideoCommon: update TextureCache logic for finding oversized XFBs (PR #9694 from iwubcode)
5.0-14120 5 days, 21 hours ago Fix out of bounds tex coord behavior; always apply fb_addprev and tex coord wrapping (PR #9651 from Pokechu22)
5.0-14109 1 week ago Change BitfieldExtract to use a pointer to the bitfield member (PR #9633 from Pokechu22)
5.0-14107 1 week, 1 day ago Fix FPS counter and Game Window speed % breaking on pause/unpause (PR #9417 from Filoppi)
5.0-14105 1 week, 1 day ago Updater: Add code documentation (PR #9615 from Dentomologist)
5.0-14103 1 week, 1 day ago Remove spurious memory allocations in TextureCacheBase::SerializeTexture and DeserializeTexture (PR #9641 from lynlevenick)