5.0-17499 8 hours ago Vulkan: Raise number of command buffers (PR #11090 from K0bin)
5.0-17493 13 hours ago Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom (PR #11084 from K0bin)
5.0-17491 1 day, 12 hours ago Jit64: boolX formatting fixes (PR #11110 from JosJuice)
5.0-17489 1 day, 19 hours ago Add emulated Shinkansen controller (PR #11052 from Tilka)
5.0-17487 1 day, 19 hours ago Move a SetEnableAlert call to UICommon (PR #11088 from JosJuice)
5.0-17484 1 day, 19 hours ago FatFsUtil: Add ability to provide callbacks for the FatFs code. (PR #11108 from AdmiralCurtiss)
5.0-17482 1 day, 19 hours ago Use the same settings for the software renderer as other backends (PR #11100 from Pokechu22)
5.0-17477 1 day, 19 hours ago Android: Improve checking in MainPresenter.launchWiiSystemMenu (PR #11097 from JosJuice)
5.0-17475 1 day, 19 hours ago Android: Allocate GameFileCache on GUI thread (PR #11103 from JosJuice)
5.0-17469 1 day, 19 hours ago Debugger/CodeWidget: Update callstack/callers/calls on symbol changes (PR #11109 from Pokechu22)
5.0-17467 2 days, 10 hours ago Jit64: boolX constant optimizations (PR #9481 from Sintendo)
5.0-17454 2 days, 12 hours ago JitArm64: boolX constant optimizations (PR #11096 from Sintendo)
5.0-17452 2 days, 12 hours ago DolphinQt: Only enable the backend multithreading checkbox if the backend supports it (PR #11101 from Pokechu22)
5.0-17449 2 days, 12 hours ago VideoCommon: Add statistics for draw done and token commands (PR #11099 from Pokechu22)
5.0-17447 2 days, 12 hours ago EXI_DeviceMemoryCard: Drop comment about ChipErase behaviour (PR #11104 from vpelletier)
5.0-17445 3 days, 15 hours ago GameSettings: Add patch for Dead to Rights audio (PR #11086 from smurf3tte)
5.0-17443 3 days, 16 hours ago Goldeneye 007 (Wii) - Disable Defer EFB Copies (PR #11102 from JMC47)
5.0-17441 5 days, 12 hours ago JitArm64: Skip redundant imm to register writes (PR #11094 from Sintendo)
5.0-17439 6 days, 11 hours ago Translation resources sync with Transifex
5.0-17438 6 days, 14 hours ago BBA/BuiltIn: Fix a crash during network stack exhaustion (PR #11083 from sepalani)