5.0-14491 2 years, 10 months ago Jit64: addx revisited (PR #9464 from Sintendo)
5.0-14489 2 years, 10 months ago PowerPC: move SO bit to a more convenient location (PR #9850 from Tilka)
5.0-14486 2 years, 10 months ago Jits: Fix fcmpX FPRF mask (PR #9810 from JosJuice)
5.0-14484 2 years, 10 months ago Jit64: Fix FPRF non-SSE4.1 handling of negative zero (PR #9812 from JosJuice)
5.0-14482 2 years, 10 months ago Jit64: mtfsfx - Optimized masking (PR #9845 from Sintendo)
5.0-14480 2 years, 10 months ago JitArm64: Implement mcrfs (PR #9825 from JosJuice)
5.0-14477 2 years, 10 months ago MMIOHandlers: Move method definitions to MMIO.cpp (PR #9793 from sepalani)
5.0-14475 2 years, 10 months ago GameINI: Enable Single Core for Baten Kaitos: Eternal Wings and the Lost Ocean (PR #9838 from JMC47)
5.0-14473 2 years, 10 months ago Fix includes for musl libc (PR #9814 from thyrc)
5.0-14471 2 years, 10 months ago Android: Apply opacity setting to pressed buttons too (PR #9828 from JosJuice)
5.0-14469 2 years, 10 months ago AudioInterface: Fix sample counter (PR #9829 from sepalani)
5.0-14467 2 years, 10 months ago Apple M1: Add support for running unit tests on universal builds (PR #9830 from skylersaleh)
5.0-14464 2 years, 10 months ago UberShaderPixel: always set tevcoord, even if the stage has no texture (PR #9833 from Pokechu22)
5.0-14462 2 years, 10 months ago VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop. (PR #9837 from AdmiralCurtiss)
5.0-14460 2 years, 10 months ago Software: Fix bad backbuffer size (PR #9742 from Pokechu22)
5.0-14458 2 years, 10 months ago Software: Remove texinfo.sourcerow == SourceRow::Colors assert (PR #9832 from Pokechu22)
5.0-14456 2 years, 10 months ago VideoCommon/TextureInfo: Fix mipmap loading from tmem (PR #9826 from Techjar)
5.0-14454 2 years, 10 months ago Android: Don't use getEmulationActivity in GCAdapter/Wiimote code (PR #9836 from JosJuice)
5.0-14452 2 years, 10 months ago Android: Clean up some hardcoded strings (PR #9835 from JosJuice)
5.0-14447 2 years, 10 months ago GameSettings: Patch for freezing in Gladius (GLSE64) (PR #9349 from smurf3tte)