5.0-17924 6 months, 1 week ago AudioCommon: Pass Core::System to AudioCommon functions. (PR #11165 from AdmiralCurtiss)
5.0-17922 6 months, 1 week ago Force EFB2RAM in WWE WrestleMania XIX (PR #11209 from JMC47)
5.0-17920 6 months, 1 week ago Force Safe Texture Cache in Legend of Spyro: A New Beginning (PR #11210 from JMC47)
5.0-17918 6 months, 1 week ago GameINI: Enable slight CPU Overclock for Manhunt 2 (PR #11213 from JMC47)
5.0-17916 6 months, 1 week ago CoreTiming: Pass Core::System to Events. (PR #11253 from AdmiralCurtiss)
5.0-17914 6 months, 1 week ago Jit64: Use MOV instead of ADD for updating imm Ra (PR #11292 from JosJuice)
5.0-17912 6 months, 1 week ago Arm64Emitter: Add MOVPage2R utility function (PR #11294 from JosJuice)
5.0-17910 6 months, 1 week ago VertexLoader: Eliminate use of DataReader (PR #11298 from Pokechu22)
5.0-17907 6 months, 2 weeks ago VideoCommon: Improve FPS/VPS Counting with Euler + Moving Averages and Colors (PR #11212 from Sam-Belliveau)
5.0-17905 6 months, 2 weeks ago Updater: Check for write permissions in directory of Updater.exe. (PR #11281 from AdmiralCurtiss)
5.0-17902 6 months, 2 weeks ago DolphinQt: Add GBA TAS input window (PR #11291 from JosJuice)
5.0-17900 6 months, 2 weeks ago Add config setting for base GCI folder path. (PR #11236 from AdmiralCurtiss)
5.0-17895 6 months, 2 weeks ago Android: Fix condition where we set grid span too early (PR #11295 from t895)
5.0-17893 6 months, 2 weeks ago VideoCommon:VertexLoaderManager: Reduce CPConfig checks (PR #11285 from K0bin)
5.0-17891 6 months, 2 weeks ago Jit64: Don't use fregsIn in HandleNaNs (PR #11139 from JosJuice)
5.0-17889 6 months, 2 weeks ago Memmap: Fix initialization of PhysicalMemoryRegion. (PR #11290 from AdmiralCurtiss)
5.0-17887 6 months, 2 weeks ago IOS/ES: Add support for V1Ticket (PR #11240 from noahpistilli)
5.0-17885 6 months, 2 weeks ago Android: Adjust card_width (PR #11287 from t895)
5.0-17883 6 months, 2 weeks ago Android: Use smooth keyboard animation in cheats activity (PR #11267 from t895)
5.0-17881 6 months, 2 weeks ago Android: Dynamically adapt grid span to card_game size (PR #11254 from t895)