4.0-9399 7 years, 10 months ago Netplay: Fix gamecube controller mapping (PR #3819 from mimimi085181)
4.0-9396 7 years, 10 months ago [Android] Fix builds when using newest version of NDK (PR #3862 from sigmabeta)
4.0-9394 7 years, 10 months ago Game INI updates (PR #3852 from JosJuice)
4.0-9392 7 years, 10 months ago [UI] Fix Gamelist encoding bug (PR #3860 from Helios747)
4.0-9390 7 years, 10 months ago Core: Add synchronization to state changes (Fix Frame Step and FIFO Player - Issue 8718) (PR #3794 from EmptyChaos)
4.0-9386 7 years, 10 months ago JitArm64: Implement MMU handling. (PR #3854 from degasus)
4.0-9379 7 years, 10 months ago Piping the wxMsgAlert through netplay window during netplay ... (PR #3823 from Summate)
4.0-9377 7 years, 10 months ago [Android] Fix extra character in screenshot folder path (PR #3855 from Tsunamical)
4.0-9375 7 years, 10 months ago Disable wiimotes on game start if running in netplay (PR #3802 from mathieui)
4.0-9373 7 years, 10 months ago Movie: Better safety when writing to s_revision (PR #3851 from JosJuice)
4.0-9371 7 years, 10 months ago GCAdapter: improve thread safety (PR #3805 from mathieui)
4.0-9368 7 years, 10 months ago D3D11: Fix CPU EFB color reads when MSAA is enabled (PR #3808 from stenzek)
4.0-9366 7 years, 10 months ago OGL: Improve performance of bounding box on NVIDIA drivers (PR #3831 from stenzek)
4.0-9364 7 years, 10 months ago [Qt] VS build no longer adds all of Data to Binary (PR #3842 from rukai)
4.0-9362 7 years, 10 months ago [Android] Reduce code redundancy and catch a leak (PR #3849 from Tsunamical)
4.0-9356 7 years, 10 months ago GLExtensions: Fix OpenGL ES 3.2 handling. (PR #3848 from degasus)
4.0-9354 7 years, 10 months ago DriverDetails: Update Qualcomm new driver version. (PR #3832 from degasus)
4.0-9350 7 years, 10 months ago VideoSW: Fix XFB config. (PR #3846 from degasus)
4.0-9347 7 years, 10 months ago Increase Audio DMA Interrupt delay to 200 cycles (Fix assorted Namco games) (PR #3829 from phire)
4.0-9345 7 years, 10 months ago Force Neo Geo games to use LLE Audio (PR #3841 from RisingFog)