3.0-871 6 years, 1 month ago Fix some warnings.
3.0-870 6 years, 1 month ago Merge conflict. Fixes issue 5471.
3.0-869 6 years, 1 month ago Fix a save state crash in some situation.
3.0-868 6 years, 1 month ago Includes are case sensitive and Common is in the include directories so including the file this way was silly.
3.0-867 6 years, 1 month ago Fixing wiimote savestate and recording.
3.0-866 6 years, 1 month ago Making cheats manager resizeable, maximizable, hideable (parentless), higher by default.
3.0-865 6 years, 1 month ago Fix error message about state undo backup always appearing when no movie is active.
3.0-864 6 years, 1 month ago VertexShaderManager: Fix redundant shader constant updates.
3.0-863 6 years, 1 month ago Compile fix for linux.
3.0-862 6 years, 1 month ago Turns out you have to actually commit a change before merging if you want it to be included.
3.0-846 6 years, 1 month ago Gameini database updates/additions for: TMNT3, Mystic Heroes, BEACH SPIKERS, Fantastic Four, King Arthur, I-Ninja, FFCC Echoes of Time, Just Dance, Disney Epic Mickey, Shark Tale, Pokemon Channel, Car...
3.0-845 6 years, 1 month ago Added "EnableFPRF = True" to the Beach Spikers game ini. Fixes the flickering textures.
3.0-844 6 years, 1 month ago Mapped the addco and subfco PowerPC instructions. Fixes Frogger: Hyper Arcade Edition.
3.0-843 6 years, 2 months ago Enable GFX debugger functionality in Release builds.
3.0-842 6 years, 2 months ago Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
3.0-841 6 years, 2 months ago Fix indentation [ using the web editor D: ]
3.0-840 6 years, 2 months ago Merge branch 'efb_scaling_fixes'.
3.0-832 6 years, 2 months ago Dolphin was crashing after attempting to use a NULL on macosx. (turns out that passing NULL to string cmp funcs has "undefined behavior".)
3.0-831 6 years, 2 months ago Fixes pausing movies for some 30 fps games, in some situations.
3.0-830 6 years, 2 months ago Added option to toggle the display of On-Screen Display messages in the Interface tab.