3.5-1040 6 years, 8 months ago GLSL: store and use exact ubo sizes
3.5-1039 6 years, 8 months ago Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 6 years, 8 months ago remove some ogl error
3.5-1037 6 years, 8 months ago fix software backend
3.5-1036 6 years, 8 months ago GLSL: don't apply unsupported msaa settings
3.5-1035 6 years, 8 months ago disable pinned memory for fglrx
3.5-1034 6 years, 8 months ago Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 6 years, 8 months ago Fix some warnings.
3.5-1032 6 years, 8 months ago GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 6 years, 8 months ago Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 6 years, 8 months ago GLSL: explicitly check for gl errors for pinned memory
3.5-1029 6 years, 8 months ago Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 6 years, 8 months ago GLSL: fix nfs-hp2
3.5-1025 6 years, 8 months ago Merge branch 'GLSL-master'
3.5-663 6 years, 8 months ago My OCD will not stand for this.
3.5-662 6 years, 8 months ago So much more readable now!
3.5-661 6 years, 8 months ago PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 6 years, 8 months ago Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 6 years, 8 months ago Corrected a typo.
3.5-658 6 years, 8 months ago PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.