3.5-1063 6 years, 10 months ago check for overflow vertex indices, fixes issue 6135
3.5-1062 6 years, 10 months ago Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
3.5-1061 6 years, 10 months ago more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
3.5-1060 6 years, 10 months ago Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
3.5-1059 6 years, 10 months ago Clean up some space/tab mismatches in DiscIO and InputCommon.
3.5-1058 6 years, 10 months ago Missed a few clang compiler flags.
3.5-1057 6 years, 10 months ago Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
3.5-1056 6 years, 10 months ago GLSL: fix msaa egdes
3.5-1055 6 years, 10 months ago Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 6 years, 10 months ago Short,sweet and fixes issue 5725
3.5-1053 6 years, 10 months ago Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 6 years, 10 months ago Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 6 years, 10 months ago Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 6 years, 10 months ago Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 6 years, 10 months ago Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 6 years, 10 months ago Reenable mulli and negx, seems to work fine.
3.5-1047 6 years, 10 months ago Git pull
3.5-1035 6 years, 10 months ago Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 6 years, 10 months ago Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 6 years, 10 months ago GLSL: also define pinned_memory in renderer.cpp