3.5-1045 7 years, 4 months ago Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 7 years, 4 months ago GLSL: also define pinned_memory in renderer.cpp
3.5-1043 7 years, 4 months ago Remove an obsolete documentation file
3.5-1042 7 years, 4 months ago Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 7 years, 4 months ago Disable Vsync while holding tab to disable the frame limit.
3.5-1040 7 years, 4 months ago GLSL: store and use exact ubo sizes
3.5-1039 7 years, 4 months ago Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 7 years, 4 months ago remove some ogl error
3.5-1037 7 years, 4 months ago fix software backend
3.5-1036 7 years, 4 months ago GLSL: don't apply unsupported msaa settings
3.5-1035 7 years, 4 months ago disable pinned memory for fglrx
3.5-1034 7 years, 4 months ago Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 7 years, 4 months ago Fix some warnings.
3.5-1032 7 years, 4 months ago GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 7 years, 4 months ago Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 7 years, 4 months ago GLSL: explicitly check for gl errors for pinned memory
3.5-1029 7 years, 4 months ago Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 7 years, 4 months ago GLSL: fix nfs-hp2
3.5-1025 7 years, 4 months ago Merge branch 'GLSL-master'
3.5-663 7 years, 4 months ago My OCD will not stand for this.