4.0-4915 9 years, 2 months ago JIT: simplify ISI handling. (PR #1809 from magumagu)
4.0-4913 9 years, 2 months ago GekkoDisassembler: fix display of CRs in branch operations (PR #1827 from FioraAeterna)
4.0-4911 9 years, 2 months ago buildbot-try: allow remotes other than "origin" (PR #1823 from Tilka)
4.0-4909 9 years, 2 months ago Change Build Date to Apploader Date (PR #1825 from Stevoisiak)
4.0-4907 9 years, 2 months ago Fix "Lionux" typo (PR #1822 from JosJuice)
4.0-4905 9 years, 2 months ago DSPHLE: fix an unimportant memory leak (PR #1789 from Tilka)
4.0-4903 9 years, 2 months ago OGL: Fix stereoscopy not being applied properly while the game is running. (PR #1816 from Armada651)
4.0-4901 9 years, 2 months ago Fix CleanRip reading Wii discs (PR #1776 from JosJuice)
4.0-4898 9 years, 2 months ago Accurate loading times for Wii games (PR #1739 from JosJuice)
4.0-4894 9 years, 2 months ago PostProcessing: Use Dubois algorithm for anaglyph shader. (PR #1805 from Armada651)
4.0-4889 9 years, 2 months ago Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without breaking Gladius (PR #1778 from JMC47)
4.0-4887 9 years, 2 months ago OGL: Work around Intel structures bug. (PR #1747 from Armada651)
4.0-4881 9 years, 2 months ago OGL: disable driver warnings fetch (PR #1783 from degasus)
4.0-4879 9 years, 2 months ago Memory: forceinline read/write hardware functions (PR #1794 from FioraAeterna)
4.0-4877 9 years, 2 months ago fix registry paths for portable mode/userdir in Readme.md (PR #1799 from BhaaLseN)
4.0-4875 9 years, 2 months ago Added identifier for country code 'B' (PR #1795 from Stevoisiak)
4.0-4873 9 years, 2 months ago VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use. (PR #1790 from Armada651)
4.0-4871 9 years, 2 months ago VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision. (PR #1787 from Armada651)
4.0-4869 9 years, 2 months ago JIT: fix carry optimization on blocks that end early (PR #1773 from FioraAeterna)
4.0-4867 9 years, 2 months ago Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders. (PR #1786 from Armada651)