| 3.5-1347 | 10 years ago | [Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1346 | 10 years ago | [Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1345 | 10 years ago | [Android] Support DFF files in the interface. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1344 | 10 years ago | Merge branch 'ppd' - per pixel depth |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1341 | 10 years ago | Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1340 | 10 years ago | Fix the integer compare in our GLSL fmod function |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1339 | 10 years ago | DSPJIT: the shift value must still be loaded into the correct register |
| Windows x86 Android | ||
| 3.5-1338 | 10 years ago | BPMemory: Fix a small documentation mistake from revision 9365187f8942. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1337 | 10 years ago | Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1336 | 10 years ago | fix underflow in IndexGenerator::AddFan |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1335 | 10 years ago | Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1334 | 10 years ago | BPMemory: Add register documentation for texture source adress and EFB configuration. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1333 | 10 years ago | FifoPlayerDlg: Improve navigating through search results. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1332 | 10 years ago | [Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shad... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1331 | 10 years ago | [Android] Beginning of GLES3 support. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1330 | 10 years ago | [Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1329 | 10 years ago | GL_DEPTH_COMPONENT can't have type of GL_UNSIGNED_BYTE with glTexImage2D. Qualcomm drivers get hit with this but all else don't care. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1328 | 10 years ago | [Android] Use vsnprintf for the log messages. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1327 | 10 years ago | [Android] Add in a compiling option for GLES3 |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1326 | 10 years ago | [Android] Allow the user to select multiple browse paths. |
| Windows x64 Windows x86 Mac OS X Android | ||