| 4.0-706 | 9 years, 2 months ago | VideoCommon: don't define uniform struct more than once |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-705 | 9 years, 2 months ago | VideoCommon: drop depthparam as zbias[1] is the same |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-704 | 9 years, 2 months ago | d3d: only use pixel shader constants as both are identical |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-703 | 9 years, 2 months ago | VideoCommon: merge VertexShaderManager into ConstantManager |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-702 | 9 years, 2 months ago | VideoCommon: move uniform declaration to ConstantManager.h |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-701 | 9 years, 2 months ago | VideoCommon: rename PixelShaderManager to ConstantManager |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-690 | 9 years, 2 months ago | VideoCommon: don't define uniform struct more than once |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-689 | 9 years, 2 months ago | VideoCommon: drop depthparam as zbias[1] is the same |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-688 | 9 years, 2 months ago | d3d: only use pixel shader constants as both are identical |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-687 | 9 years, 2 months ago | VideoCommon: merge VertexShaderManager into ConstantManager |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-686 | 9 years, 2 months ago | VideoCommon: move uniform declaration to ConstantManager.h |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-685 | 9 years, 2 months ago | VideoCommon: rename PixelShaderManager to ConstantManager |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-614 | 9 years, 3 months ago | VideoCommon: drop depthparam as zbias[1] is the same |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-613 | 9 years, 3 months ago | d3d: only use pixel shader constants as both are identical |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-612 | 9 years, 3 months ago | VideoCommon: merge VertexShaderManager into ConstantManager |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-611 | 9 years, 3 months ago | VideoCommon: move uniform declaration to ConstantManager.h |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-610 | 9 years, 3 months ago | VideoCommon: rename PixelShaderManager to ConstantManager |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-374 | 9 years, 5 months ago | VideoCommon: drop depthparam as zbias[1] is the same |
| Windows x64 Windows x86 Android | ||
| 4.0-373 | 9 years, 5 months ago | d3d: only use pixel shader constants as both are identical |
| Windows x64 Windows x86 Android | ||
| 4.0-372 | 9 years, 5 months ago | VideoCommon: merge VertexShaderManager into ConstantManager |
| Windows x64 Windows x86 Android | ||