| 3.0-856 | 10 years, 4 months ago | Whoops, was calling GetMD5() twice. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.0-855 | 10 years, 4 months ago | Remove more unused code. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.0-854 | 10 years, 4 months ago | Call InputUpdate() for wii games when using gc controller but not wiimote. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.0-853 | 10 years, 4 months ago | what is this even... |
| Windows x64 Windows x86 Mac OS X | ||
| 3.0-852 | 10 years, 4 months ago | Expand input buffer as needed, instead of hardcoding it at 40 MiB. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.0-851 | 10 years, 4 months ago | Cleanup and misc movie fixes. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.0-850 | 10 years, 4 months ago | Clear unneeded variables upon stopping emulation. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.0-849 | 10 years, 4 months ago | Remove old, unused code. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.0-848 | 10 years, 4 months ago | The trick to multithreaded emulation is to include thread.h more than once. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.0-847 | 10 years, 4 months ago | Check md5 when recording from save state too. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.0-846 | 10 years, 4 months ago | Record md5 of game file to .dtm, and check it when playing back. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.0-805 | 10 years, 5 months ago | Remove an old TODO, and add a new one. |
| Windows x64 Windows x86 | ||
| 3.0-804 | 10 years, 5 months ago | Add option for author name for movies. Also, minor cleanup for previous options i've added. |
| Windows x64 Windows x86 | ||
| 3.0-803 | 10 years, 5 months ago | movie cleanup |
| Windows x64 Windows x86 | ||
| 3.0-802 | 10 years, 5 months ago | Add an on screen lag counter. |
| Windows x64 Windows x86 | ||
| 3.0-801 | 10 years, 5 months ago | Add an option to pause on the last frame of a movie. |
| Windows x64 Windows x86 | ||
| 3.0-800 | 10 years, 5 months ago | Stop saving undo buffer (and associated .dtm, and .sav) when starting playing back a movie from save state. This is completely useless, and just wastes time copying save states around. |
| Windows x64 Windows x86 | ||
| 3.0-799 | 10 years, 5 months ago | fixes for backing up wii saves when playing a movie |
| Windows x64 Windows x86 | ||
| 3.0-798 | 10 years, 5 months ago | move wii saves to a backup if playing a movie that starts with no save |
| Windows x64 Windows x86 | ||
| 3.0-797 | 10 years, 5 months ago | save if a wii game's save data exists when starting recording. Probably not the best way to do this, and could result in a false negative if banner.bin exists, but the actual save file doesn't, but th... |
| Windows x64 Windows x86 | ||