| 3.5-1128 | 10 years ago | Initialize the audiocommon mixer on the first write to DSPCR, even if DSP is not enabled. Fixes issue 6192. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1127 | 10 years ago | Implement AXWii commands 08/09, aka. "upload AUXA/AUXB and use it as a temp buffer to mix to MAIN L/R/S and AUXC L", aka. "what the fuck were they thinking?!" |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1126 | 10 years ago | Implemented command 03: ADD_SUB_TO_LR |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1125 | 10 years ago | Add implementation for command 02: SUB_TO_LR |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1124 | 10 years ago | Partial fix for the EA Wii games having no sound - implement the second OUTPUT command in AXWii. Sound in videos and musics still don't play. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1123 | 10 years ago | Support the old AXWii version used in games like Wii Sports or Excite Truck |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1122 | 10 years ago | Basic framework to support the old AXWii version used in Wii Sports and Excite Truck |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1121 | 10 years ago | Disable the polyphase resampler - it causes audio glitches with non integer ratios |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1120 | 10 years ago | Fix the argument to the samples reading callback in voice processing - should fix issues with wiimote audio, untested |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1119 | 10 years ago | Support loading polyphase resampling coeffs from User and Sys in HLE |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1118 | 10 years ago | Add an option to run the AX processing on the CPU thread. Fixes timing issues causing audio glitches on Wii, and should improve the overall stability of AX HLE. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1117 | 10 years ago | Add volume ramping for MAIN output, separate old volume values for each AUX channel and refactor |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1116 | 10 years ago | Fix AUX volume mixing in AXWii: implement volume ramping and MixAdd properly. Home menu sounds now work properly. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1115 | 10 years ago | Fix audio glitching at the end of a voice because of bad non-looping sound handling in AXWii |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1114 | 10 years ago | OSX sucks at c++11 |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1113 | 10 years ago | Add missing <functional> header include |
| Windows x64 Windows x86 | ||
| 3.5-1111 | 10 years ago | Update the right cur_addr_frac after wiimote audio resampling |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1110 | 10 years ago | Merge branch 'master' into new-ax-hle |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-317 | 10 years, 2 months ago | Rewrite the linear interpolation SRC to give the exact same results as the one in AXWii |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-316 | 10 years, 2 months ago | Add polyphase resampling support in AX |
| Windows x64 Windows x86 Mac OS X | ||