| 4.0-7250 | 7 years, 8 months ago | ZeldaHLE: Add UCode version for Pikmin 1 PAL. |
| Windows x64 Mac OS X Android | ||
| 4.0-7249 | 7 years, 8 months ago | ZeldaHLE: Fix the AFC remaining samples logic on looping. |
| Windows x64 Mac OS X Android | ||
| 4.0-7248 | 7 years, 8 months ago | ZeldaHLE: Comment on the differences between FSA/ZTP UCodes. |
| Windows x64 Mac OS X Android | ||
| 4.0-7247 | 7 years, 8 months ago | ZeldaHLE: Properly read remaining AFC samples when a whole frame is available. |
| Windows x64 Mac OS X Android | ||
| 4.0-7246 | 7 years, 8 months ago | ZeldaHLE: Implement patterns 2/3 automatic regeneration. |
| Windows x64 Mac OS X Android | ||
| 4.0-7245 | 7 years, 8 months ago | ZeldaHLE: Add new UCode version for Pikmin 1/2 New Play Control |
| Windows x64 Mac OS X Android | ||
| 4.0-7244 | 7 years, 8 months ago | ZeldaHLE: really fix the constant pattern variable step computation. |
| Windows x64 Mac OS X Android | ||
| 4.0-7243 | 7 years, 8 months ago | ZeldaHLE: fix the constant pattern variable step computation. |
| Windows x64 Mac OS X Android | ||
| 4.0-7242 | 7 years, 8 months ago | ZeldaHLE: Implement constant patterns with variable step (sample source 0A). |
| Windows x64 Mac OS X Android | ||
| 4.0-7241 | 7 years, 8 months ago | Merge remote-tracking branch 'origin/master' into new-zelda-hle |
| Windows x64 Mac OS X Android | ||
| 4.0-7179 | 7 years, 8 months ago | ZeldaHLE: Support GBA crypto through command 0C. Reuses the pre-existing GBA crypto code from the separate UCode. |
| Windows x64 Mac OS X Android | ||
| 4.0-7178 | 7 years, 8 months ago | ZeldaHLE: Initial support for command 0C in both styles implemented by the light protocol. Logs, but doesn't crash anymore. |
| Windows x64 Mac OS X Android | ||
| 4.0-7177 | 7 years, 8 months ago | ZeldaHLE: Special case Cmd03 NOP handling to make it clear it shouldn't ever happen on light protocol UCodes. |
| Windows x64 Mac OS X Android | ||
| 4.0-7176 | 7 years, 8 months ago | ZeldaHLE: Document that the crashy commands are not actually crashy on light protocol, just never used. |
| Windows x64 Mac OS X Android | ||
| 4.0-7175 | 7 years, 8 months ago | ZeldaHLE: Add a flag to disable Cmd0D on older UCodes. |
| Windows x64 Mac OS X Android | ||
| 4.0-7174 | 7 years, 8 months ago | ZeldaHLE: Properly implement light command 03. |
| Windows x64 Mac OS X Android | ||
| 4.0-7173 | 7 years, 8 months ago | ZeldaHLE: Add a missing game to the list of games to look at. |
| Windows x64 Mac OS X Android | ||
| 4.0-7172 | 7 years, 8 months ago | Merge remote-tracking branch 'origin/master' into new-zelda-hle |
| Windows x64 Mac OS X Android | ||
| 4.0-4883 | 8 years, 3 months ago | Zelda HLE: Add support for the ZTP Wii UCode. |
| Windows x64 Mac OS X Android | ||
| 4.0-4882 | 8 years, 3 months ago | Zelda HLE: Update the CRC to games mapping (documentation only). |
| Windows x64 Mac OS X Android | ||