| 4.0-4881 | 8 years, 3 months ago | Zelda HLE: Support the per-frame sync protocol used by SMS. |
| Windows x64 Mac OS X Android | ||
| 4.0-4880 | 8 years, 3 months ago | Merge remote-tracking branch 'origin/master' into new-zelda-hle |
| Windows x64 Mac OS X Android | ||
| 4.0-4847 | 8 years, 3 months ago | Zelda HLE: Make the implementation less strict for recoverable errors. |
| Windows x64 Mac OS X Android | ||
| 4.0-4846 | 8 years, 3 months ago | Zelda HLE: Only alert for mixing into back buffers for recent UCode versions. |
| Windows x64 Mac OS X Android | ||
| 4.0-4845 | 8 years, 3 months ago | Zelda HLE: Properly implement LQ AFC decoding. |
| Windows x64 Mac OS X Android | ||
| 4.0-4844 | 8 years, 3 months ago | Zelda HLE: Implement LQ AFC decoding (samples source 0005). |
| Windows x64 Mac OS X Android | ||
| 4.0-4843 | 8 years, 3 months ago | Zelda HLE: Implement sample source 3. |
| Windows x64 Mac OS X Android | ||
| 4.0-4842 | 8 years, 3 months ago | Zelda HLE: Add basic support for Luigi's Mansion. |
| Windows x64 Mac OS X Android | ||
| 4.0-4841 | 8 years, 3 months ago | Zelda HLE: Log the UCode version being used (CRC/flags). |
| Windows x64 Mac OS X Android | ||
| 4.0-4840 | 8 years, 3 months ago | Zelda HLE: Add support for the Pikmin 1 NTSC version of the UCode. |
| Windows x64 Mac OS X Android | ||
| 4.0-4839 | 8 years, 3 months ago | Zelda HLE: Add support for the Zelda: FSA UCode. |
| Windows x64 Mac OS X Android | ||
| 4.0-4838 | 8 years, 3 months ago | Zelda HLE: NTSC IPL provides the volume stepping explicitly. |
| Windows x64 Mac OS X Android | ||
| 4.0-4837 | 8 years, 3 months ago | Merge remote-tracking branch 'upstream/master' into new-zelda-hle |
| Windows x64 Mac OS X Android | ||
| 4.0-4787 | 8 years, 3 months ago | Revert "Revert "Removed the DSP LLE on separate thread option."" |
| Windows x64 Mac OS X Android | ||
| 4.0-4786 | 8 years, 3 months ago | Zelda HLE: Handle the smaller VPBs used by the NTSC IPL. |
| Windows x64 Mac OS X Android | ||
| 4.0-4785 | 8 years, 3 months ago | Zelda HLE: Support both NTSC and PAL IPL. |
| Windows x64 Mac OS X Android | ||
| 4.0-4784 | 8 years, 3 months ago | Zelda HLE: Add a missing mixing buffer used by GC IPL. |
| Windows x64 Mac OS X Android | ||
| 4.0-4783 | 8 years, 3 months ago | Zelda HLE: Fix reverb in the GC IPL. |
| Windows x64 Mac OS X Android | ||
| 4.0-4782 | 8 years, 3 months ago | Zelda HLE: Add support for the light protocol. |
| Windows x64 Mac OS X Android | ||
| 4.0-4781 | 8 years, 3 months ago | Zelda HLE: Introduce behavior flags to handle UCode version differences. |
| Windows x64 Mac OS X Android | ||