| 3.5-1717 | 9 years, 7 months ago | PixelShaderGen: add 0.5/255.0 before every comparison to check for a valid range |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1716 | 9 years, 8 months ago | Merge branch 'master' into tev-fixes3 |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1505 | 9 years, 8 months ago | PixelShaderGen: Fix some potential floating point rounding issues in the tev combiner compare code. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1504 | 9 years, 10 months ago | PixelShaderGen: Precision fix for fog calculations. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1503 | 9 years, 10 months ago | PixelShaderGen: Further cleanups. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1502 | 9 years, 10 months ago | PixelShaderGen: I don't see why this would need to be 0.001f instead of 0.0f. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1501 | 9 years, 10 months ago | PixelShaderGen: Cleanups. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1500 | 9 years, 10 months ago | PixelShaderGen: Cleanup SampleTexture calls. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1499 | 9 years, 10 months ago | PixelShaderGen: Fix alphabump value not being of the correct precision. Move some tables to wherever they're used. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1498 | 9 years, 10 months ago | PixelShaderGen: Use correct values for constants other than one and zero. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1497 | 9 years, 10 months ago | PixelShaderGen: Optimize tev stage combiner input loading. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1496 | 9 years, 10 months ago | PixelShaderGen: Declare variables as late as possible (or not at all if it's not necessary). |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1495 | 9 years, 10 months ago | PixelShaderGen: Cleanup some tev code. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1494 | 9 years, 10 months ago | PixelShaderGen: Emulate limited resolution of RGBA6 and RGB565 EFB formats. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1493 | 9 years, 10 months ago | PixelShaderGen: Fix a small issue in the comp16/24 stuff. 1.0f*1.0f equals (1/255.0f)*255.0f! |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1492 | 9 years, 10 months ago | PixelShaderGen: Add helper macros to vastly clean up overflow+precision emulation. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1491 | 9 years, 10 months ago | PixelShaderGen: Always clamp tev stage output at least to S11 range. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1490 | 9 years, 10 months ago | PixelShaderGen: Fix tev compare (relying on accurate tev register bitness emulation and precise GPU calculations). |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1489 | 9 years, 10 months ago | PixelShaderGen: Fix alpha compare (relying on accurate tev register bitness emulation and precise GPU calculations). |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1488 | 9 years, 10 months ago | PixelShaderGen: Remove old overflow emulation code. |
| Windows x64 Windows x86 Mac OS X Android | ||