| 3.5-1222 | 10 years ago | Merge 'master' into tev_fixes. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-545 | 10 years, 1 month ago | PixelShaderGen: Precision fix for fog calculations. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-544 | 10 years, 1 month ago | PixelShaderGen: Fix a shader compile error (introduced in revision 4968cdf86bb5) and bump shader cache version. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-543 | 10 years, 1 month ago | PixelShaderGen: Fix a shader compile error introduced in revision 4968cdf86bb5. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-542 | 10 years, 1 month ago | PixelShaderGen: Further cleanups. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-541 | 10 years, 1 month ago | PixelShaderGen: Cleanups + another precision fix. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-540 | 10 years, 1 month ago | PixelShaderGen: Cleanup SampleTexture calls. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-539 | 10 years, 1 month ago | PixelShaderGen: More precision fixes for normalized bump alpha and tevind offset. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-538 | 10 years, 1 month ago | PixelShaderGen: Fix alphabump value not being of the correct precision. Move some tables to wherever they're used. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-537 | 10 years, 1 month ago | PixelShaderGen: Use correct values for constants other than one and zero. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-536 | 10 years, 1 month ago | PixelShaderGen: Optimize tev stage input loading |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-535 | 10 years, 1 month ago | PixelShaderGen: Declare variables as late as possible (or not at all if it's not necessary). |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-534 | 10 years, 1 month ago | PixelShaderGen: Cleanup some tev code. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-533 | 10 years, 1 month ago | Merge 'master' into tev_fixes. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-204 | 10 years, 1 month ago | Fix some potential issues when blending on EFB formats without alpha. Clean up state transition tables. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-203 | 10 years, 1 month ago | PixelShaderGen: Revert the part of revision f7fcf7e32d6a that forced stretching c from 0..255 to 0..256 (it's just an optimization in VideoSoftware which doesn't differ from floating point logic at al... |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-202 | 10 years, 3 months ago | OGL: Fix some potential issues when blending on EFB formats without alpha |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-201 | 10 years, 3 months ago | PixelShaderGen: Emulate limited resolution of RGBA6 and RGB565 EFB formats |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-200 | 10 years, 3 months ago | Fix a small issue in the comp16/24 stuff. 1.0f*1.0f equals (1/255.0f)*255.0f! |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-199 | 10 years, 3 months ago | PixelShaderGen: Add helper macros to vastly clean up overflow+precision emulation. |
| Windows x64 Windows x86 Mac OS X | ||