| 4.0-624 | 9 years, 3 months ago | PixelShaderGen: Perform some of the fog calculations with integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-623 | 9 years, 3 months ago | fixup! ce5e0f304fcdf85e0d6ee42a03b1270379b7bcc9 |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-622 | 9 years, 3 months ago | PixelShaderGen: Use integer math for z textures. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-621 | 9 years, 3 months ago | PixelShaderGen: Define idot for int4 vectors, too. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-620 | 9 years, 3 months ago | PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-619 | 9 years, 3 months ago | Fix LightingShaderGen multiplying by wrong types. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-618 | 9 years, 3 months ago | LightingShaderGen: Perform more lighting calculations with integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-617 | 9 years, 3 months ago | LightingShaderGen: Perform some lighting calculations with integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-616 | 9 years, 3 months ago | ShaderGen: Store material uniforms as integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-615 | 9 years, 3 months ago | ShaderGen: Store light color uniforms as integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-614 | 9 years, 3 months ago | PixelShader: Store fog color as an integer. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-613 | 9 years, 3 months ago | PixelShaderGen: Change indirect texture matrix uniforms to use integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-612 | 9 years, 3 months ago | PixelShaderGen: Change the "alpha" uniform to use integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-611 | 9 years, 3 months ago | PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-610 | 9 years, 3 months ago | PixelShaderGen: Process fog calculations with integer math. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-609 | 9 years, 3 months ago | Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-608 | 9 years, 3 months ago | PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-607 | 9 years, 3 months ago | PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-606 | 9 years, 3 months ago | PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-605 | 9 years, 3 months ago | PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again! |
| Windows x64 Windows x86 Mac OS X Android | ||