| 4.0-302 | 9 years, 5 months ago | PixelShaderGen: Use integer math for sampling textures. |
| Windows x64 Windows x86 Android | ||
| 4.0-301 | 9 years, 5 months ago | PixelShaderGen: Use integer math for alpha testing. |
| Windows x64 Windows x86 Android | ||
| 4.0-300 | 9 years, 5 months ago | PixelShaderGen: Make SampleTexture static inline. |
| Windows x64 Windows x86 Android | ||
| 4.0-299 | 9 years, 5 months ago | OGL: Force highp for integers. |
| Windows x64 Windows x86 Android | ||
| 4.0-325 | 9 years, 5 months ago | PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation. |
| Windows x64 Windows x86 | ||
| 4.0-324 | 9 years, 5 months ago | Did not mean to commit that.. to be squashed later. |
| Windows x64 Windows x86 | ||
| 4.0-323 | 9 years, 5 months ago | PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). |
| Windows x64 Windows x86 | ||
| 4.0-221 | 9 years, 5 months ago | Fix LightingShaderGen multiplying by wrong types. |
| Windows x64 Windows x86 | ||
| 4.0-220 | 9 years, 5 months ago | VideoCommon: revert the ViewPort changes |
| Windows x64 Windows x86 | ||
| 4.0-219 | 9 years, 5 months ago | LightingShaderGen: Perform more lighting calculations with integers. |
| Windows x64 Windows x86 | ||
| 4.0-218 | 9 years, 5 months ago | LightingShaderGen: Perform some lighting calculations with integers. |
| Windows x64 Windows x86 | ||
| 4.0-217 | 9 years, 5 months ago | ShaderGen: Store material uniforms as integers. |
| Windows x64 Windows x86 | ||
| 4.0-216 | 9 years, 5 months ago | ShaderGen: Store light color uniforms as integers. |
| Windows x64 Windows x86 | ||
| 4.0-215 | 9 years, 5 months ago | PixelShader: Store fog color as an integer. |
| Windows x64 Windows x86 | ||
| 4.0-214 | 9 years, 5 months ago | PixelShaderGen: Change indirect texture matrix uniforms to use integers. |
| Windows x64 Windows x86 | ||
| 4.0-213 | 9 years, 5 months ago | PixelShaderGen: Change the "alpha" uniform to use integers. |
| Windows x64 Windows x86 | ||
| 4.0-212 | 9 years, 5 months ago | PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. |
| Windows x64 Windows x86 | ||
| 4.0-211 | 9 years, 5 months ago | PixelShaderGen: Process fog calculations with integer math. |
| Windows x64 Windows x86 | ||
| 4.0-210 | 9 years, 5 months ago | Prove our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. |
| Windows x64 Windows x86 | ||
| 4.0-209 | 9 years, 5 months ago | PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place... |
| Windows x64 Windows x86 | ||