| 4.0-208 | 9 years, 5 months ago | PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
| Windows x64 Windows x86 | ||
| 4.0-207 | 9 years, 5 months ago | PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. |
| Windows x64 Windows x86 | ||
| 4.0-206 | 9 years, 5 months ago | PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again! |
| Windows x64 Windows x86 | ||
| 4.0-205 | 9 years, 5 months ago | PixelShaderGen: Use integer math for TEV combiners. Things are still broken. |
| Windows x64 Windows x86 | ||
| 4.0-204 | 9 years, 5 months ago | PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken. |
| Windows x64 Windows x86 | ||
| 4.0-203 | 9 years, 5 months ago | PixelShaderGen: Use integer math for tev konst value. |
| Windows x64 Windows x86 | ||
| 4.0-202 | 9 years, 5 months ago | PixelShaderGen: Remove remaining floating point bits for texture color. |
| Windows x64 Windows x86 | ||
| 4.0-201 | 9 years, 5 months ago | PixelShaderGen: Use integer math for rasterizer color. |
| Windows x64 Windows x86 | ||
| 4.0-200 | 9 years, 5 months ago | PixelShaderGen: Use integer math for indirect texture coords. |
| Windows x64 Windows x86 | ||
| 4.0-199 | 9 years, 5 months ago | PixelShaderGen: Use integer math for sampling textures. |
| Windows x64 Windows x86 | ||
| 4.0-198 | 9 years, 5 months ago | PixelShaderGen: Use integer math for alpha testing. |
| Windows x64 Windows x86 | ||
| 4.0-214 | 9 years, 5 months ago | PixelShaderGen: Change indirect texture matrix uniforms to use integers. |
| Windows x64 Windows x86 | ||
| 4.0-180 | 9 years, 6 months ago | PixelShaderGen: Process fog calculations properly with integer math. |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-179 | 9 years, 6 months ago | Prove our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-180 | 9 years, 6 months ago | PixelShaderGen: Process fog calculations properly with integer math. |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-180 | 9 years, 6 months ago | Prove our own dot and mix functions in GLSL since GLSL doesn't provide integer versions of these functions, even though AMD and Nvidia provide their own. |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-179 | 9 years, 6 months ago | PixelShaderGen: Fix an issue of mismatching types... |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-178 | 9 years, 6 months ago | PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-177 | 9 years, 6 months ago | PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-174 | 9 years, 6 months ago | PixelShaderGen: Use integer math for TEV combiners. |
| Windows x64 Windows x86 Mac OS X Android | ||