| 4.0-173 | 9 years, 6 months ago | PixelShaderGen: Use integer math for tev outputs. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-172 | 9 years, 6 months ago | PixelShaderGen: Use integer math for tev konst value. |
| Windows x86 Mac OS X Android | ||
| 4.0-171 | 9 years, 6 months ago | PixelShaderGen: Remove remaining floating point bits for texture color. |
| Windows x86 Mac OS X Android | ||
| 4.0-170 | 9 years, 6 months ago | PixelShaderGen: Use integer math for rasterizer color. |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-169 | 9 years, 6 months ago | PixelShaderGen: Use integer math for indirect texture coords. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-168 | 9 years, 6 months ago | PixelShaderGen: Use integer math for sampling textures. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-167 | 9 years, 6 months ago | PixelShaderGen: Use integer math for alpha testing and fog calculations. |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-166 | 9 years, 6 months ago | PixelShaderGen: Make SampleTexture static inline. |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-165 | 9 years, 6 months ago | OGL: Force highp for integers. |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-170 | 9 years, 6 months ago | PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-167 | 9 years, 6 months ago | PixelShaderGen: Use integer math for TEV combiners. |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-166 | 9 years, 6 months ago | PixelShaderGen: Use integer math for tev outputs. |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-165 | 9 years, 6 months ago | PixelShaderGen: Use integer math for tev konst value. |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-164 | 9 years, 6 months ago | PixelShaderGen: Remove remaining floating point bits for texture color. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-163 | 9 years, 6 months ago | PixelShaderGen: Use integer math for rasterizer color. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-162 | 9 years, 6 months ago | PixelShaderGen: Use integer math for indirect texture coords. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-161 | 9 years, 6 months ago | PixelShaderGen: Use integer math for sampling textures. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-160 | 9 years, 6 months ago | PixelShaderGen: Use integer math for alpha testing and fog calculations. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-159 | 9 years, 6 months ago | PixelShaderGen: Make SampleTexture static inline. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-158 | 9 years, 6 months ago | OGL: Force highp for integers. |
| Windows x64 Windows x86 Mac OS X Android | ||