| 4.0-604 | 9 years, 3 months ago | PixelShaderGen: Use integer math for TEV combiners. Things are still broken. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-603 | 9 years, 3 months ago | PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-602 | 9 years, 3 months ago | PixelShaderGen: Use integer math for tev konst value. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-601 | 9 years, 3 months ago | PixelShaderGen: Remove remaining floating point bits for texture color. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-600 | 9 years, 3 months ago | PixelShaderGen: Use integer math for rasterizer color. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-599 | 9 years, 3 months ago | PixelShaderGen: Use integer math for indirect texture coords. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-598 | 9 years, 3 months ago | PixelShaderGen: Use integer math for sampling textures. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-597 | 9 years, 3 months ago | PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-596 | 9 years, 3 months ago | PixelShaderGen: Use integer math for alpha testing. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-595 | 9 years, 3 months ago | PixelShaderGen: Make SampleTexture static inline. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-594 | 9 years, 3 months ago | OGL: Force highp for integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-551 | 9 years, 4 months ago | PixelShaderGen: Perform some of the fog calculations with integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-550 | 9 years, 4 months ago | fixup! 883152efcb89 |
| Windows x64 Windows x86 | ||
| 4.0-550 | 9 years, 4 months ago | fixup! ce5e0f304fcdf85e0d6ee42a03b1270379b7bcc9 |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-549 | 9 years, 4 months ago | VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-548 | 9 years, 4 months ago | PixelShaderGen: Use integer math for z textures. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-547 | 9 years, 4 months ago | PixelShaderGen: Define idot for int4 vectors, too. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-546 | 9 years, 4 months ago | PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-545 | 9 years, 4 months ago | Fix LightingShaderGen multiplying by wrong types. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-544 | 9 years, 4 months ago | LightingShaderGen: Perform more lighting calculations with integers. |
| Windows x64 Windows x86 Mac OS X Android | ||