| 4.0-543 | 9 years, 4 months ago | LightingShaderGen: Perform some lighting calculations with integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-542 | 9 years, 4 months ago | ShaderGen: Store material uniforms as integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-541 | 9 years, 4 months ago | ShaderGen: Store light color uniforms as integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-540 | 9 years, 4 months ago | PixelShader: Store fog color as an integer. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-539 | 9 years, 4 months ago | PixelShaderGen: Change indirect texture matrix uniforms to use integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-538 | 9 years, 4 months ago | PixelShaderGen: Change the "alpha" uniform to use integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-537 | 9 years, 4 months ago | PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-536 | 9 years, 4 months ago | PixelShaderGen: Process fog calculations with integer math. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-535 | 9 years, 4 months ago | Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-534 | 9 years, 4 months ago | PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-533 | 9 years, 4 months ago | PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-532 | 9 years, 4 months ago | PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-531 | 9 years, 4 months ago | PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again! |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-530 | 9 years, 4 months ago | PixelShaderGen: Use integer math for TEV combiners. Things are still broken. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-529 | 9 years, 4 months ago | PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-528 | 9 years, 4 months ago | PixelShaderGen: Use integer math for tev konst value. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-527 | 9 years, 4 months ago | PixelShaderGen: Remove remaining floating point bits for texture color. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-526 | 9 years, 4 months ago | PixelShaderGen: Use integer math for rasterizer color. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-525 | 9 years, 4 months ago | PixelShaderGen: Use integer math for indirect texture coords. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-524 | 9 years, 4 months ago | PixelShaderGen: Use integer math for sampling textures. |
| Windows x64 Windows x86 Mac OS X Android | ||