| 4.0-523 | 9 years, 4 months ago | PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-522 | 9 years, 4 months ago | PixelShaderGen: Use integer math for alpha testing. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-521 | 9 years, 4 months ago | PixelShaderGen: Make SampleTexture static inline. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-520 | 9 years, 4 months ago | OGL: Force highp for integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-516 | 9 years, 4 months ago | VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-515 | 9 years, 4 months ago | PixelShaderGen: Use integer math for z textures. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-514 | 9 years, 4 months ago | PixelShaderGen: Define idot for int4 vectors, too. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-513 | 9 years, 4 months ago | PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-512 | 9 years, 4 months ago | Fix LightingShaderGen multiplying by wrong types. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-511 | 9 years, 4 months ago | LightingShaderGen: Perform more lighting calculations with integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-510 | 9 years, 4 months ago | LightingShaderGen: Perform some lighting calculations with integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-509 | 9 years, 4 months ago | ShaderGen: Store material uniforms as integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-508 | 9 years, 4 months ago | ShaderGen: Store light color uniforms as integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-507 | 9 years, 4 months ago | PixelShader: Store fog color as an integer. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-506 | 9 years, 4 months ago | PixelShaderGen: Change indirect texture matrix uniforms to use integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-505 | 9 years, 4 months ago | PixelShaderGen: Change the "alpha" uniform to use integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-504 | 9 years, 4 months ago | PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-503 | 9 years, 4 months ago | PixelShaderGen: Process fog calculations with integer math. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-502 | 9 years, 4 months ago | Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-501 | 9 years, 4 months ago | PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place... |
| Windows x64 Windows x86 Mac OS X Android | ||