| 4.0-500 | 9 years, 4 months ago | PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-499 | 9 years, 4 months ago | PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-498 | 9 years, 4 months ago | PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again! |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-497 | 9 years, 4 months ago | PixelShaderGen: Use integer math for TEV combiners. Things are still broken. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-496 | 9 years, 4 months ago | PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-495 | 9 years, 4 months ago | PixelShaderGen: Use integer math for tev konst value. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-494 | 9 years, 4 months ago | PixelShaderGen: Remove remaining floating point bits for texture color. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-493 | 9 years, 4 months ago | PixelShaderGen: Use integer math for rasterizer color. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-492 | 9 years, 4 months ago | PixelShaderGen: Use integer math for indirect texture coords. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-491 | 9 years, 4 months ago | PixelShaderGen: Use integer math for sampling textures. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-490 | 9 years, 4 months ago | PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-489 | 9 years, 4 months ago | PixelShaderGen: Use integer math for alpha testing. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-488 | 9 years, 4 months ago | PixelShaderGen: Make SampleTexture static inline. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-487 | 9 years, 4 months ago | OGL: Force highp for integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-466 | 9 years, 4 months ago | Fix a regression from revision 7787f5139c1b. |
| Windows x64 Windows x86 Android | ||
| 4.0-465 | 9 years, 4 months ago | VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-464 | 9 years, 4 months ago | PixelShaderGen: Use integer math for z textures. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-463 | 9 years, 4 months ago | PixelShaderGen: Define idot for int4 vectors, too. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-462 | 9 years, 4 months ago | PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-461 | 9 years, 4 months ago | PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). |
| Windows x64 Windows x86 Mac OS X Android | ||