| 4.0-440 | 9 years, 4 months ago | PixelShaderGen: Use integer math for indirect texture coords. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-439 | 9 years, 4 months ago | PixelShaderGen: Use integer math for sampling textures. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-438 | 9 years, 4 months ago | PixelShaderGen: Use integer math for alpha testing. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-437 | 9 years, 4 months ago | PixelShaderGen: Make SampleTexture static inline. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-436 | 9 years, 4 months ago | OGL: Force highp for integers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-396 | 9 years, 4 months ago | PixelShaderGen: Fix two mistakes from revision 275c02adc33a7ba452833b5edb8216622d602d41. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-395 | 9 years, 4 months ago | PixelShaderGen: Define idot for int4 vectors, too. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-394 | 9 years, 4 months ago | VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-393 | 9 years, 4 months ago | PixelShaderGen: Use integer math for z textures. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-392 | 9 years, 4 months ago | PixelShaderGen: Fix a small issue. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-391 | 9 years, 5 months ago | PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation. |
| Windows x64 Windows x86 Android | ||
| 4.0-390 | 9 years, 5 months ago | PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). |
| Windows x64 Windows x86 Android | ||
| 4.0-389 | 9 years, 5 months ago | Fix LightingShaderGen multiplying by wrong types. |
| Windows x64 Windows x86 Android | ||
| 4.0-388 | 9 years, 5 months ago | LightingShaderGen: Perform more lighting calculations with integers. |
| Windows x64 Windows x86 Android | ||
| 4.0-387 | 9 years, 5 months ago | LightingShaderGen: Perform some lighting calculations with integers. |
| Windows x64 Windows x86 Android | ||
| 4.0-386 | 9 years, 5 months ago | ShaderGen: Store material uniforms as integers. |
| Windows x64 Windows x86 Android | ||
| 4.0-385 | 9 years, 5 months ago | ShaderGen: Store light color uniforms as integers. |
| Windows x64 Windows x86 Android | ||
| 4.0-384 | 9 years, 5 months ago | PixelShader: Store fog color as an integer. |
| Windows x64 Windows x86 Android | ||
| 4.0-383 | 9 years, 5 months ago | PixelShaderGen: Change indirect texture matrix uniforms to use integers. |
| Windows x64 Windows x86 Android | ||
| 4.0-382 | 9 years, 5 months ago | PixelShaderGen: Change the "alpha" uniform to use integers. |
| Windows x64 Windows x86 Android | ||