Archives December 2015

Hey, Listen! Your Wiimote can speak now!

One of the oldest complaints about Dolphin's Real Wiimote support is that Wiimote audio not only sounds extremely bad, but can outright lag the controls and even cause the Wiimotes to disconnect from your PC. To work around these problems, the developers did the only thing they knew to do; implement "Disable Wiimote Speaker Data." This ended up being one of the most important features for many users to be able to use Real Wiimotes in Dolphin, as dozens of games suffered constant disconnects due to audio issues.

Firing Starbits with Speaker Data Enabled on older builds.

The situation remained unchanged for year after year until just a few days ago, when newcomer Julian Loehr renovated Dolphin's Wiimote handling to take advantage of the improvements within the Windows 8/10 Bluetooth Stack. Not only do -TR Wiimotes work without special hardware, but on all configurations Wiimote Audio started working on those Wiimotes. Further investigation by degasus thanks to a timely regression the very next build brought us something unimaginable: fully working RealWiimote audio!

Real Wiimote Audio Demonstration

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Dolphin Progress Report: November 2015

Black Friday is a day when many gamers splurge for deals on their favorite games and consoles. For Dolphin testing, this presents an opportunity for users and testers alike to get a lot of games for very, very cheap. So, in honor of that, here's a picture of a Black Friday haul. Thirty-three Wii games and a Drawesome tablet for fifty dollars isn't too shabby of a haul, plus other deals and markdowns grabbed throughout the week make for a monster pile of games to test!

Black Friday

Imagine the total cost of all of these games added together if you bought them new when they were released!

Note that even the marked down sticker tags are do not tell the full tale; many of the games were even cheaper than that once all the promotions kicked in! One tester has a very, very busy holiday ahead!

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