Dolphin Emulator

Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more!

Download Dolphin 4.0.2 for Windows, Mac and Linux »

Compatibility »

Perfect: 10.8%
Playable: 71.3%
Starts: 15.3%
Intro/Menu: 1.8%
Broken: 0.8%

Latest articles

Dolphin Progress Report: September 2014

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Optimizations seem to beget even more optimizations. It was big news when last month we got a nifty 26% boost in CPU performance, but somehow, two dedicated devs managed to top it this month. Not to be upstaged by Fiora , comex has dropped new features and two absolutely gigantic performance commits. By making tricky use of registers and native RET behavior, two of his merges alone result in a massive 16% performance boost to games.

Not to be outdone, Fiora has continued her rash of optimizations as well. If we were to include every single one this progress report may never end. So instead, she crunched some numbers with all the optimizations over the last two months put together.

Let's just admire that list for a moment. The Last Story is considered the most demanding game on Dolphin, requiring massive overclocks on even the strongest of machines. A 38% speedup is the difference between it being playable and choppy for users with powerful computers.

Star Wars Rogue Squadron II: Rogue Leader has a lot of problems, but MMU performance will be the least of them from now on. Fiora's optimization of how the JIT handles MMU games brings us huge speedups to every MMU title!

Of course, speed isn't everything for an emulator: Performance is pointless if the emulator does the rest of its job in a lackluster matter. Have no fear, we have new features and some critical bug fixes to go along with Dolphin's newfound speed!

All of the latest features mentioned this month can be found in the latest development builds available here.

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Dolphin Progress Report: August 2014

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This month, the story can't be anything else but CPU optimizations and fixes, after Fiora decided that if the code is in the JIT, she will make it faster. Nothing is safe from her. Since the end of July, Dolphin's JIT CPU core has seen a 26% performance boost in the Dolphin Benchmark. That is not a typo.

On the accuracy front, we've got some nifty changes that fix bugs going back to the beginning of time for Dolphin. Some ancient audio bugs bite the dust, some floating-point accuracy are ported into the JIT from the SoftwareFP branch, and we found out that some games are doing things they really shouldn't be doing. If you see a change that affects a game you're playing, remember that all of these changes can be found in the latest development builds!

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Hardware Review: Mayflash DolphinBar

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When we first heard about the Mayflash DolphinBar, we were immediately intrigued. Hardware that complements emulators has always existed in some form, like the various controller adapters we commonly use, but never has one benefited an emulator quite this directly. A USB sensor bar, with integrated Bluetooth? A fascinating opportunity! The devs immediately purchased one and sent it to a tester for analysis.

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