Dolphin Emulator

Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more!

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Compatibility »

Perfect: 22.2%
Playable: 64.8%
Starts: 10.5%
Intro/Menu: 1.6%
Broken: 0.8%

Latest articles

Dolphin Progress Report: September 2016

There was apparently some big deal this month about getting every GameCube game to boot. But, the increasingly more amusing part of this new found accuracy is emulating game crashes. When using MMU Enabled + Single Core, it should be impossible for a game to crash Dolphin, but, much more likely to emulate a game crashing in situations where it would on console. As such, booting all games is old news, Dolphin is now onto emulating crashes in all games. One infamous one that didn't work in Dolphin is known as the Gotcha Force "Force 20" game glitch.

Gotcha Force "Force 20" Crash

Though not specially highlighted this month, our applause has to go to aldelero5 for continuing to work on and renovate Dolphin's debugger. With Dolphin's increasingly accurate MMU emulation, it's actually become even more useful to poke at and prod games. They are making it so much easier to research and prod bugs like this to delve even deeper into the game logic!

While that was merged near the beginning of the month, we had another major change merged at the end of the month. Two hours before the progress report was originally scheduled. Dolphin now has another experimental backend, this time using the Vulkan API. Much like D3D12, it should be considered experimental, with a few features still missing from the backend, and many drivers having their own issues with Vulkan.

With that out of the way, let's get onto this month's notable changes!

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Booting the Final GameCube Game

Every single GameCube game can at least boot in Dolphin 5.0. Except one. Star Wars: The Clone Wars and its complex way of using the PowerPC Memory Management Unit rendered it unplayable in Dolphin up to this day. But finally as of Dolphin 5.0-540, this challenge has come and gone: Dolphin can finally boot every single GameCube game in the official library.

Star Wars: The Clone Wars Running in Dolphin

So what makes Star Wars: The Clone Wars so special? To truly understand what's going on, you need to have some knowledge on how the PowerPC's processor handles memory management and how Dolphin emulates it.

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Dolphin Progress Report: August 2016

Dolphin started solely as a GameCube emulator, focused only on the one console. But, when the Wii was released and it was discovered to have hardware almost identical to its older sibling, Dolphin naturally evolved into a GameCube and Wii emulator. All of our readers are probably familiar with this. However, many people don't know that there is yet another console based on the GameCube, one which Dolphin has emulated - the Triforce. An arcade system board developed in a joint partnership between the three powerhouses Namco, Sega, and Nintendo, the Triforce used the GameCube hardware as the heart of many arcade games. Mario Kart GP and GP2, F-Zero AX, along with many other titles headline the Triforce's release library.

This month, Dolphin developers have removed Triforce emulation as one of Dolphin's notable features by removing the ability to use the AM-Baseboard, which was the key to activating Dolphin's Triforce features. After months of discussion, it was determined that while Dolphin should be able to emulate Triforce titles, there simply isn't anyone around to maintain and update the Triforce code. It was implemented in a different time and more or less bruteforces the Triforce games into working in Dolphin without much care into how it fits in and interfaces with the rest of the emulator. A branch still exists that is capable of booting many Triforce games for those interested in playing them.

Developers decided to disable the current triforce emulation with the intent of spurring interest of having efforts toward emulating it revived. Working from a crippled base isn't going to help anyone. The other reason for disabling it is that it has little to no relevance for users: no one is even sure if it could boot any of the triforce games in the condition that it was left in for master.

While Triforce emulation has been disabled, there have been a lot of changes improving the emulation of GameCube and Wii games this month. It's that time again, for the month's notable changes!

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