Version
3.5-197
Branch
tev_fixes
Date
11 years, 3 months ago
Windows x64 Windows x86 Mac OS X
Commit
03c3a33a71ee9e1f004f4c53df7f71bd3dca6483
Change author
NeoBrainX
Change description
PixelShaderGen: Turns out tev stage outputs are always clamped to at least -1024..1023. That makes 11 bit signed integer overflow emulation needless.

Also, final tev output is a U8 so we do actually need overflow emulation for it.

Removed debugging stuff since it's not necessary anymore.