Version
4.0-501
Branch
tev_fixes_new
Date
11 years ago
Windows x64 Windows x86 Mac OS X Android
Commit
1f4f0091e0c20eabe39ef0c86c73cabd8d06d22d
Change author
Tony Wasserka
Change description
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...