Version
4.0-178
Branch
tev_fixes_new
Date
7 years, 1 month ago
Windows x64 Windows x86 Android Mac OS X
Commit
bca955699a9d7048fa5a3c6f7c7e5c5c8eff481f
Change author
Tony Wasserka
Change description
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...