Version
4.0-227
Branch
master
Date
11 years, 2 months ago
Windows x64 Windows x86 Mac OS X Android Ubuntu 13.04
Commit
bd80de14f4ca991e2fecdaae53465fae4ea653c8
Change author
degasus
Change description
ShaderGen: drop PerPixelLighting + 8Texcoord hack

D3D9 only supports 8 texcoords. But we need a new one for ppl, so we just store it in the first 4 texcoords in the free 4th component.

This isn't needed for both d3d11 and ogl3, so just remove it.