Version
4.0-449
Branch
tev_fixes_new
Date
7 years, 1 month ago
Windows x64 Windows x86 Android Mac OS X
Commit
e2cef783ad5d506884fe2d564d0bd9e3cafef7bf
Change author
Tony Wasserka
Change description
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...