Version
4.0-163
Branch
dc-netplay
Date
6 years, 3 months ago
Windows x86 Android Mac OS X
Commit
f8cc4d0171d277cf743323cca0127516a865f77a
Change author
comex
Change description
Fix freeze on close - bFF_GPReadEnable was not enough to stop SyncGPU.

Should look into the potential performance impact of having GPUHasWork
test so many different things - RunGpuLoop already did this, and SyncGPU
doing it once-ish per frame probably doesn't matter, but it might be
possible to make cheaper anyway.